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Modular weapon mechanic notes


Custom weapon mechanical write up.

The components of a traditional melee weapon, in this case a sword.

Material: steel, a combination of elemental carbon added to Iron to make a more flexible

while still sturdy alloy.
A hilt the half-length of your forearm, made for a sturdy grip in an oval pattern

A weapon can have as many components as can be fit onto it. A weapon needs at minimum a

'impliment' (Blade/Bludgen/Hook/ect.) and a handle (Unless the impliment spesifies


Weapons will have a cost based off their components, then multipled based off that

components materials. For example, an iron straight sword blade is the most commonly used

impliment it costs 50 gold. It gets a modifier of x1.0 for being iron. A much more labor

intensive and difficult to work with materal, such as steel, would cost x1.5 as a modifier

while the blade itself still costs 50. On a weapon, a steel blade would add 75 gold, where

having an iron blade would cost only 50. The qualities of steel will grant the weapon more


They same would be a quality of every component of a weapon. Natrually, more expensive

weapons will have more components, be made of harder to find or work materials or have

exotic constructions. Every weapon component will have a quality associated with it, which

all come togeather to affect the overall function of the weapon.

any monitary assignment to the following items is arbitrary and placeholder

Types/lengths of handles: A weapon without a grip takes a negitive to-hit accuracy and may

cause blowback damage from striking or parrying

5g Fist handle - unarmed, light
A small hand grip that fits in your palm, used for push daggers and brass knuckles


5g Knife handle - 1h, inexpensive, flimsy, light
A small inexpensive utilty grip ment for the smallest of tools, also occationally used for


10g Shortsword handle - 1h
Your standard haft for daggers, short swords and all manner of one handed impliments of war

15g Longsword handle - 1h or 2h
A common sight for its utility on the battlefield, this handle is long enough that you can

hold it comfortably in two hands, but short enough that most weapons using it can be handled

with one hand.

10g Spear handle - 1h or 2h, flimsy, reach 1
A narrow, traditionally light pole ment to keep opponents at bay. You can parry with the

spear handle in addition to the blade. is sometimes used as a walking stick with no weapon

ends attached

20g Greatsword handle - 2h, more bonus damage, sturdy
Ment only for the largest of blades, the added weight, size and counter balance of this

handle will allow you to cleave and thrust with momentum.

30g Polearm handle - 2h, more bonus damage, reach 1
A sturdy shaft for reaching foes at greater distance, also typically seen on horseback. You

can parry with the spear handle in addition to the blade. is sometimes used as a weapon all

togeather on its own.

Handle Wrap:
1g String - basic, removes grip penalties on materials
2g Cloth - normal, benifits of string+disarm resistance
5g Leather - fine, benifits of cloth+accuracy

Crossguard: for defense, parrying or attaching more impliments.

Flat crossguard - parry with crossguard instead of blade

Curved crossguard - better at catching weapons, worse at protecting hands

Fork 2 - allows for 2 more impliments on either side of the main
Fork 4 - allows a total of 4 more impliments typically in a straight line or an x pattern.

Basket - protects hand and handle from strikes

cross and hand guard - functions like both crossguard and basket, but worse than either

Handguard - protects hand but not handle from strikes

cricket cannon - its a gun, fires pre-made paper cartridges that must be dug out before

fireing again

Pommel - The end cap of a weapon, normally used to stop your weapon from flying out of your

hand, but occationally used as a counter balance or a striking impliment. A weapon doesn't

need a pommel, but they are nice.

Round pommel - can be used to deal non-lethal damage

Spiked pommel - can be used to deal impail damage, but its ineffective at slashing

Bladed pommel - can be used to deal slash damage, but is ineffective at stabbing

Bowstring knotch - weapon can be loaded into a bow, crossbow or balista strong enough to

fire its total weight

Ring pommel - a pommel with a ring. an ineffective striking impliment, its typically used to

attach to chains or rope

Ribbon tassel - a pretty ribbon at the end of your weapon

Counter balance - reduces unwelidly penalties

Impliments: The traditional parts of the weapon that you hit people with

Knife blade -
1d2 impail, 1d2 rend, 1d0 crush
A typically single edged tool blade ment for a number of utility purposes, it is

unconventional to be used as a weapon.
a stab or thrust with the tip deals impail, a slash with the blade rends

Dagger blade -
1d4 impail, 1d2 rend, 1d0 crush
A shorter version of the double edged blade, making it easier to carry and light enough to

be swong by a child.
a stab or thrust with the tip deals impail, a slash with the blade rends

Double edged blade - Arming sword, longsword
1d4 impail, 1d4 rend, 1d0 crush
A blade that is easy to make by any skilled forgemaster, the backbone of guilds, guards,

adventurers and armies all the same.
a stab or thrust with the the tip deals impail, a slash with the blade rends

Curved blade - Scimitars, Warglaves
1d2 impail, 1d6 rend, 1d0 crush
normally used while mounted upon a warbeast, a curved and weighted blade can deliver

devistating gashes into an enemies flesh.
a stab with the curved tip poorly impails, a slash with the blade rends well

Single-edged blade -
1d4 impail, 1d4 rend, 1d4 crush
A specilized blade seen normally in the hands of single combatant fighters. A favorite

amungst mercenaries for its utility, it doesn't often see the battlefields of war due to its

a stab with the tip impails, a slash with the blade rends and an impact with the back end of

the blade crushes

Thin blade - Estoc, Epee, Rapier
1d8 impail, 1d2 rend, -1d6 crush
A long, thin blade used by those who fancy themselves dulests. it can make delicate,

superfical cuts, but is mostly used for thrustsing and stabbing.
a stab with its tip will impail deeply, a slash with the blade barely rend comparitivly

Cleaver blade - Matchete, War cleaver
1d0 impail, 1d10 rend, 1d0 crush
A thick and heavy single edged blade ment souly for cleaving through animals and enemies

alike. Its usual size leaves little to the imagination and conflicts with most creative

fighting styles
a slash with the blade will rend deeply and painfully

Serpentine blade - Kris, Zweihander
1d4 impail and 1d2 rend or 1d4 rend, 1d0 crush
a wave-y or 'flame blade' that acts as a form of momentum based serriation and protection

from some injury upon entering a sword clash with a parry.
A stab with the tip impails and leaves gashes. a slash with the blade rends

Square blade - Exicutioners sword
1d0 impail, 1d8 rend and 1d4 crush

Spike - pitchforks, warpicks, pickaxes
1d2 impail, 1d0 rend, 1d0 crush
a simple tang of metal drawn out and sharpened into a devistating and sturdy point. Its

damage is multiplied if heavier weapons at its back, adds crushing damage of impliments

attached to its base

Creasent blade - Cresent moon blades, Man-Catchers

Spade blade - polearm end, combat shovels

Hook blade - Syths, Hooks, ect.

Misc: Things that don't fit into any catagory or... well, all of them.

5g/1g Chain/rope - reach 1, strong vs shield
Several links/lengths of chain/rope connected that typically connects to a weapon. This

peice can be used to attach to a ring pommel, as a handle itself to throw weapons and bring

them back as well as at the end of weapon to attach an impliment or to just be the

impliment. It can even serve as a whole weapon on its own with enough of it.

10g thin metal cord -
A weapon typically used by assasins between two fist sized handles to wrap around the necks

of victems and strangle them to death. Small and discrete.

<02:25:46> "Alex (Tut)": personally for balance and RP implications, I'ed like to break it down to like ,Coated, layered, composited

being 10% 90, 25% 75, and finally 50%50%